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Magic goldfish standard5/30/2023 ![]() ![]() Since we need to play big creatures for Fight Rigging and fill our graveyard for Cemetery Tampering anyway, we've got a solid backup plan of using Diregraf Rebirth to reanimate our finishers. What is Streets of New Capenna Standard like? What's the best way to build around the hideaway enchantments on a budget? Let's get to the video and find out then, we'll talk more about the deck!Īnother quick reminder: if you enjoy Budget Magic and the other content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest. I guess it's technically a midrange deck but also a reanimator deck, and our ability to cheat things into play quickly almost makes it feel like a combo deck sometimes. Probably the best way to think of Golgari Hideaway is like the Standard version of Legacy Sneak and Show, with our deck having multiple ways to cheat some of the biggest, most game-ending creatures in Streets of New Capenna Standard into play early in the game. The foundation of our deck is our two hideaway cards, Fight Rigging and Cemetery Tampering. Mtg goldfish standard budget full#Īt a glance, it might not look like the two enchantments really synergize with each other since Fight Rigging cares about having a big creature on the battlefield while Cemetery Tampering wants a full graveyard. But as we talk about the support cards, you'll see the two cards are more connected than they might look. In some sense, we don't really care what is hidden away under Fight Rigging and Cemetery Tampering-a free card is a free card. But in our perfect world, we'll manage to hideaway either Titan of Industry or Toxrill, the Corrosive, two of the most expensive and powerful creatures in all of Standard, either of which can win the game more or less by itself. Titan of Industry is quickly becoming one of my favorite Streets of New Capenna cards, offering two of its four abilities when it enters the battlefield. We'll usually make a 4/4 Rhino token, giving us a massive 11 power and toughness on the battlefield, and then-depending on the situation and matchup-blow up an artifact or enchantment (which is good in many different matchups since cards like Fable of the Mirror-Breaker, Reckoner Bankbuster, and Esika's Chariot are super popular in Standard), gain some life (the Rhino + gain five option is great for stabilizing against aggro), or put a shield counter on something (especially good against the removal and sweepers of control). It's really hard to lose if we can do this by Turn 4 or 5, which is our deck's goal. ![]() Meanwhile, Toxrill, the Corrosive is absurd against creature decks, slowly eating away our opponent's creatures and giving us 1/1 Slugs in their place. ![]()
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